

Depth channel (Z Depth): Determines whether rendered images contain a depth channel.Alpha channel (Mask): Determines whether rendered images contain a mask channel.You can also remove the camera by clicking the dustbin icon if there are multiple cameras. By default, you can render using one camera. You can select one or more Renderable cameras.Start frame, End frame – It specifies the first and last frames to render and is available only if Frame/Animation ext is set to an option containing #. You can right-click in the input field to add a number, current date or current time. Version label can be added to the output filename.Frame padding is the number of digits in the extension of the frame.can be selected from the drop-down, and it determines if a static image is rendered or sequence. Image format can be selected, and depending on the type, you get an option for compression, encoding and setting quality.

This combination is referred to as file name syntax. Rendered images files name consists of 3 separate parts: file name, frame number extension and file format extension.Color space can be selected, which is applied to the rendered images.Set if off if the final image is rendered and those tasks which require scene-linear color values.Set it on if you are rendering images for preview, displayed on software that does not handle scene-linear images properly.Render Using: The renderer can be selected from the drop-down list, which can be either Maya Software, Maya Hardware 2.0 or Maya Vectorīelow is the explanation for Maya Render Settings common tab:ĭepending on the renderer you have selected, this section may be present.Also, you can set your preferred render settings to global or user. You can also delete existing previous render settings. This same setting can be used when you render next time in a different scene by importing this file. Presets: You can export your render settings from the preset menu in a.Render Layer: The render layer can be selected from the drop-down menu.3D animation, modelling, simulation, game development & others
